Redraping Garment
what's new
what's new
what's new
1.5
1.5
1.5
Oct 25, 2024
Oct 25, 2024
Oct 25, 2024
Transform and redrape a single garment onto characters with various body types.
How to Re-Scale and Re-Drape a Garment
Prepare your character as glTF or glb file in another 3D software.
Note: The character must include joint to collide with a garment in PRETCOORD.
Import your character into PRETCOORD as glTF/glb.
Run PRETCOORD.
Go to and click Main Menu - File - Import. → Import glTF/glb dialog appears.
Set the Object Type as Has Joints, and click Import button. → The file is loaded to the viewport. ※ If you cannot see the character, find it in Outliner list, click on it, then go to the Property window - Transform - Scale and increase its scale.
Open a garment from Browser.
Go to Browser and click and drag a garment into the viewport. → The garment is loaded to the viewport. ※ Only .grmt file can be simulated on your character.
Transform and simulate garment to fit onto your character.
Click on the garment.
Go to Property window - Transform and translate or sclae the garment to fit your character.
Go to Toolbar - Simulate Garment and click it. → The garment is simulated on the character.
Export garment as glTF/glb.
Click a garment you want to export. ※ Only one garment can be exported at a time. (ver.1.5 and below)
Go to Main Menu - File - Export and click it. → Save dialog appears.
Set the file name, file path, file type and click Save. → The garment is exported as glTF/glb.
Import the garment into another 3D software you use.
Run the 3D software you use and import the file.
How to Re-Scale and Re-Drape a Garment
Prepare your character as glTF or glb file in another 3D software.
Note: The character must include joint to collide with a garment in PRETCOORD.
Import your character into PRETCOORD as glTF/glb.
Run PRETCOORD.
Go to and click Main Menu - File - Import. → Import glTF/glb dialog appears.
Set the Object Type as Has Joints, and click Import button. → The file is loaded to the viewport. ※ If you cannot see the character, find it in Outliner list, click on it, then go to the Property window - Transform - Scale and increase its scale.
Open a garment from Browser.
Go to Browser and click and drag a garment into the viewport. → The garment is loaded to the viewport. ※ Only .grmt file can be simulated on your character.
Transform and simulate garment to fit onto your character.
Click on the garment.
Go to Property window - Transform and translate or sclae the garment to fit your character.
Go to Toolbar - Simulate Garment and click it. → The garment is simulated on the character.
Export garment as glTF/glb.
Click a garment you want to export. ※ Only one garment can be exported at a time. (ver.1.5 and below)
Go to Main Menu - File - Export and click it. → Save dialog appears.
Set the file name, file path, file type and click Save. → The garment is exported as glTF/glb.
Import the garment into another 3D software you use.
Run the 3D software you use and import the file.
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New preset 3D garments with editable 2D patterns have been added.
Editable Garments

New preset 3D garments with editable 2D patterns have been added.
Editable Garments

Editable Garments
New preset 3D garments with editable 2D patterns have been added.

Editable Garments
New preset 3D garments with editable 2D patterns have been added.

Headphones, Gloves, Clutch Bag, and clutch-specific motions have been added.
New Category Items

Headphones, Gloves, Clutch Bag, and clutch-specific motions have been added.
New Category Items

New Category Items
Headphones, Gloves, Clutch Bag, and clutch-specific motions have been added.

New Category Items
Headphones, Gloves, Clutch Bag, and clutch-specific motions have been added.

25 Spring material assets created by PRETCOORD have been added.
'25 Spring Materials

25 Spring material assets created by PRETCOORD have been added.
'25 Spring Materials

'25 Spring Materials
25 Spring material assets created by PRETCOORD have been added.

'25 Spring Materials
25 Spring material assets created by PRETCOORD have been added.