Redraping Garment

what's new

what's new

what's new

1.5

1.5

1.5

Oct 25, 2024

Oct 25, 2024

Oct 25, 2024

Transform and redrape a single garment onto characters with various body types.

How to Re-Scale and Re-Drape a Garment

  1. Prepare your character as glTF or glb file in another 3D software.

    Note: The character must include joint to collide with a garment in PRETCOORD.

  2. Import your character into PRETCOORD as glTF/glb.

    1. Run PRETCOORD.

    2. Go to and click Main Menu - File - Import. → Import glTF/glb dialog appears.

    3. Set the Object Type as Has Joints, and click Import button. → The file is loaded to the viewport. ※ If you cannot see the character, find it in Outliner list, click on it, then go to the Property window - Transform - Scale and increase its scale.

  3. Open a garment from Browser.

    1. Go to Browser and click and drag a garment into the viewport. → The garment is loaded to the viewport. ※ Only .grmt file can be simulated on your character.

  4. Transform and simulate garment to fit onto your character.

    1. Click on the garment.

    2. Go to Property window - Transform and translate or sclae the garment to fit your character.

    3. Go to Toolbar - Simulate Garment and click it. → The garment is simulated on the character.

  5. Export garment as glTF/glb.

    1. Click a garment you want to export. ※ Only one garment can be exported at a time. (ver.1.5 and below)

    2. Go to Main Menu - File - Export and click it. → Save dialog appears.

    3. Set the file name, file path, file type and click Save. → The garment is exported as glTF/glb.

  6. Import the garment into another 3D software you use.

    1. Run the 3D software you use and import the file.

How to Re-Scale and Re-Drape a Garment

  1. Prepare your character as glTF or glb file in another 3D software.

    Note: The character must include joint to collide with a garment in PRETCOORD.

  2. Import your character into PRETCOORD as glTF/glb.

    1. Run PRETCOORD.

    2. Go to and click Main Menu - File - Import. → Import glTF/glb dialog appears.

    3. Set the Object Type as Has Joints, and click Import button. → The file is loaded to the viewport. ※ If you cannot see the character, find it in Outliner list, click on it, then go to the Property window - Transform - Scale and increase its scale.

  3. Open a garment from Browser.

    1. Go to Browser and click and drag a garment into the viewport. → The garment is loaded to the viewport. ※ Only .grmt file can be simulated on your character.

  4. Transform and simulate garment to fit onto your character.

    1. Click on the garment.

    2. Go to Property window - Transform and translate or sclae the garment to fit your character.

    3. Go to Toolbar - Simulate Garment and click it. → The garment is simulated on the character.

  5. Export garment as glTF/glb.

    1. Click a garment you want to export. ※ Only one garment can be exported at a time. (ver.1.5 and below)

    2. Go to Main Menu - File - Export and click it. → Save dialog appears.

    3. Set the file name, file path, file type and click Save. → The garment is exported as glTF/glb.

  6. Import the garment into another 3D software you use.

    1. Run the 3D software you use and import the file.

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become

a

pioneer

the

leading

future

fashion

market

become

a

pioneer

the

leading

future

fashion market