UV-based Retopology

what's new

what's new

what's new

2.2

2.2

2.2

Mar 27, 2025

Mar 27, 2025

Mar 27, 2025

Easily retopologize 3D garments with 2D shapes.

Retopologize

Reconstructs the 3D garment mesh based on the generated 2D topology shapes.📦Added in 2025 v 2.2

All Patterns
  1. Select the following tool:

    • 2D Editor > Toolbar > Retopologize All

Selected Patterns
  1. Select one of the following tools:

    • 2D Editor > Toolbar > Transform

    • 2D Editor > Toolbar > Edit

  2. Select a pattern

    • Click the button at the following path:

    • Property > Simulation > Topology

      • Triangulated → Converts the pattern into a random triangulated mesh.

      • Retopologized → Optimizes the topology based on the pattern's points and internal shapes.

Retopologize

Reconstructs the 3D garment mesh based on the generated 2D topology shapes.📦Added in 2025 v 2.2

All Patterns
  1. Select the following tool:

    • 2D Editor > Toolbar > Retopologize All

Selected Patterns
  1. Select one of the following tools:

    • 2D Editor > Toolbar > Transform

    • 2D Editor > Toolbar > Edit

  2. Select a pattern

    • Click the button at the following path:

    • Property > Simulation > Topology

      • Triangulated → Converts the pattern into a random triangulated mesh.

      • Retopologized → Optimizes the topology based on the pattern's points and internal shapes.

explore and learn more
explore and learn more

become

a

pioneer

the

leading

future

fashion market

become

a

pioneer

the

leading

future

fashion

market

become

a

pioneer

the

leading

future

fashion market