UV-based Retopology
what's new
what's new
what's new
2.2
2.2
2.2
Mar 27, 2025
Mar 27, 2025
Mar 27, 2025
Easily retopologize 3D garments with 2D shapes.
Retopologize
Reconstructs the 3D garment mesh based on the generated 2D topology shapes.📦Added in 2025 v 2.2
All Patterns
Select the following tool:
2D Editor > Toolbar > Retopologize All
Selected Patterns
Select one of the following tools:
2D Editor > Toolbar > Transform
2D Editor > Toolbar > Edit
Select a pattern
Click the button at the following path:
Property > Simulation > Topology
Triangulated → Converts the pattern into a random triangulated mesh.
Retopologized → Optimizes the topology based on the pattern's points and internal shapes.
Retopologize
Reconstructs the 3D garment mesh based on the generated 2D topology shapes.📦Added in 2025 v 2.2
All Patterns
Select the following tool:
2D Editor > Toolbar > Retopologize All
Selected Patterns
Select one of the following tools:
2D Editor > Toolbar > Transform
2D Editor > Toolbar > Edit
Select a pattern
Click the button at the following path:
Property > Simulation > Topology
Triangulated → Converts the pattern into a random triangulated mesh.
Retopologized → Optimizes the topology based on the pattern's points and internal shapes.