Topology

manual

manual

manual

2D pattern

2D pattern

2D pattern

Retopologize

Reconstructs the 3D garment mesh based on the generated 2D topology shapes.📦Added in 2025 v 2.2

All Patterns
  1. Select the following tool:

    • 2D Editor > Toolbar > Retopologize All

Selected Patterns
  1. Select one of the following tools:

    • 2D Editor > Toolbar > Transform

    • 2D Editor > Toolbar > Edit

  2. Select a pattern

    • Click the button at the following path:

    • Property > Simulation > Topology

      • Triangulated → Converts the pattern into a random triangulated mesh.

      • Retopologized → Optimizes the topology based on the pattern's points and internal shapes.

explore and learn more
explore and learn more

become

a

pioneer

the

leading

future

fashion market

become

a

pioneer

the

leading

future

fashion market

become

a

pioneer

the

leading

future

fashion

market