Topology
Retopologize
Reconstructs the 3D garment mesh based on the generated 2D topology shapes.📦Added in 2025 v 2.2
All Patterns
Select the following tool:
2D Editor > Toolbar > Retopologize All
Selected Patterns
Select one of the following tools:
2D Editor > Toolbar > Transform
2D Editor > Toolbar > Edit
Select a pattern
Click the button at the following path:
Property > Simulation > Topology
Triangulated → Converts the pattern into a random triangulated mesh.
Retopologized → Optimizes the topology based on the pattern's points and internal shapes.